Tuesday, 24 November 2015

Monday, 4 May 2015

Corona Displacement R&D

I recently got a new PC and tested it out by doing these displaced terrains. Rendered using Corona and some post work done in Nuke. Corona Scatter used in two images.

Sunday, 1 February 2015

FumeFx explosions R&D

These are from my Vimeo page, I forgot to post on here. I just wanted to share these few tests I did. The explosions are particle driven and use colour caching in FumeFx to get different colours mixing in the grid. There's a few artifacts like the smoke hitting the top of the grid, but they're just R&D. The last one is done using a simple source combined with an effector resulting in the smoke getting coloured pink by velocity.

FumeFx R&D from Paul Sheehy on Vimeo.

Monday, 13 October 2014

Lighting TD Showreel 2014

This is my Lighting TD Showreel containing work from Doc McStuffins, The Octonauts, Granny O'Grimm, commercials and some personal work also.

Paul Sheehy Lighting TD Showreel 2014 from Paul Sheehy on Vimeo.

Monday, 25 August 2014

Corona Renderer

I did these a few weeks ago, just two simple scenes to try out the Corona Renderer for 3ds Max. Lovely to work with and quite quick too. The dof is in done in camera, I was surprised how fast it was.

XGen primitives in Maya

I haven't posted on here in a long time! After seeing the work of Lee Griggs, it inspired me to dig into XGen in Maya. These are some results I ended up with. XGen is great, it's an addictive and fun tool to play around with. The primitive I used here was a cube. All rendered with Arnold with some slight fog and contrast added in post.

Thursday, 8 August 2013

Exposure and Lighting Experiment

This is purely an exposure and lighting test. Rendered with mental ray using the Physical Sun and Sky. I used mental ray photographic exposure controls for the result too. Very basic textures and shaders likewise. Model kindly provided by Dwayne Ellis.