Tuesday 24 November 2015

Monday 4 May 2015

Corona Displacement R&D


I recently got a new PC and tested it out by doing these displaced terrains. Rendered using Corona and some post work done in Nuke. Corona Scatter used in two images.

Sunday 1 February 2015

FumeFx explosions R&D


These are from my Vimeo page, I forgot to post on here. I just wanted to share these few tests I did. The explosions are particle driven and use colour caching in FumeFx to get different colours mixing in the grid. There's a few artifacts like the smoke hitting the top of the grid, but they're just R&D. The last one is done using a simple source combined with an effector resulting in the smoke getting coloured pink by velocity.

FumeFx R&D from Paul Sheehy on Vimeo.